Todd Howard: “You may need to upgrade your PC for this game”

  • @schmidtster
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    111 months ago

    And not every part of the spaceport is going to be viewed by everyone that visits it… your argument falls apart using your own logic. So no we aren’t wrong, you are.

    You realize more than just me have called you out on this… yeah?

    • @[email protected]
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      111 months ago

      Percentages mate, percentages. If only 2% of players see something, it is not normally viewed.

      And yet another poster who said it’s not normally viewable is positively upvoted. So nope, I’m not wrong.

      • @schmidtster
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        11 months ago

        Right, but you just said the spaceport IS normally viewed. And no it’s not like that. A table in a room isn’t suddenly not “normally viewed” since only 5 players looked at while another table the NPC was sitting at 100.

        Give it time, it’ll swing the proper way.

          • @schmidtster
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            11 months ago

            Nope, as stated earlier, if you need to boundary break or it’s not a traversed area as part of the game.

            Again, a table in a room isn’t suddenly not normally viewable just because of some arbitrary restriction you’ve put on it.

            And I’m not seeing this other upvoted comment that you said exists… link please?

              • @schmidtster
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                11 months ago

                The one that says you can go down there anytime and it’s not actually part of a specific mission like you also claimed? Because that doesn’t help your case and has less upvotes than other comments calling you out lmfao.

                Your comment is also newer and has more downvotes than it does upvotes. What do you think that’s supposed to prove…?

                • @[email protected]
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                  011 months ago

                  When asked if it’s a normally viewable part of the game the other poster stated it wasn’t because you basically never go down there. yes that one.

                  Are you incapable of understanding context?