How many of you watched Citizen Con? Any first impressions you wanna share?

Personally while I think all the tech presentations were nice I’m pretty much stuck in “I’ll believe it when I can play it on live servers” mode.
Most of this stuff will take months (if not years again) to release so it’s kind of hard to actually get hyped about it.

Some random notes about the stream:

  • engine trailer was nice, not much to write about it since tech showcases were always good
  • graphical updates were cool though the only thing I’m looking for are parts that will improve performance (I’m playing with an ancient CPU)
  • really like the realistic audio mode, that’s exactly what I was hoping for
  • server meshing looks promising, let’s hope live implementation goes well (as well as it can anyway)
  • destruction system will make combat way more dynamic and frantic. I’m curious how well this will work in actual gameplay.
  • resource management looks fun, probably won’t see much of it since I prefer smaller ships but it should be a good addition that’ll make multicrew ships less of a “best choice” (especially for solo players)
  • ship part was whatever. I mean, presentation itself was good, I just don’t particularly care about ships.
  • I’m a bit mixed on the UI. Usability upgrades are good but I still hate the hologram style used for everything. Star map looked a little clunky but that might’ve been due to Bone stressing behind controls.

Pretty good start overall. All the demos were neat and showed a lot of long awaited improvements so kudos for that. I’m curious about what awaits us tomorrow.

  • @DeepThought42
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    71 year ago

    Overall I thought it went well, but for me the server meshing demo was the most impressive. Really gave me hope again that they might actually be able to pull this off.

    The announcement of the new Preview channel was also a bit of a pleasant surprise. Looks like at least some backers will get to test out Pyro before the end of the year.