• @[email protected]
    link
    fedilink
    English
    4
    edit-2
    11 months ago

    That’s just an opinion, not an objective truth. Fact is, VATS was implemented in 3 and NV because it’s a Fallout staple and basically was the core combat mechanic in 1 and 2. In my opinion VATS is one of the many things that made 3 and NV better than the more recent iterations

    • @[email protected]
      link
      fedilink
      English
      111 months ago

      Fair, it is just an opinion and not fact as you say. It’s just when I’ve watched anyone play its always been VATS - run around while ap replenish, VATS again. Until all enemies are dead, if it wasn’t an overwhelming majority of the way people I’ve personally observed play, my opinion would be different.

    • @[email protected]
      link
      fedilink
      English
      011 months ago

      Aiming was not a core mechanic in the first two Fallouts. It’s actually an underused mechanic because one of the best traits disables it. VATS lasily tries to combine the aiming system and the turn based mode of the originals and fails. Fallout 4 did VATS better.

      Bethesda admitted VATS was included because they couldn’t get a hang of guns in thier engine.

      New Vegas devs disliked the implementing of VATS and improved the gun play in several ways.

      • @[email protected]
        link
        fedilink
        English
        211 months ago

        Fallout 4 did VATS better.

        Again, just another opinion formulated as if it is fact. To me VATS was not usable in 4 but 3 and NV did it perfectly

        • @Madison420
          link
          English
          111 months ago

          I dunno if it wasn’t usable I just never used it. If I can aim I’m going to aim, I didn’t use it in nv either because they actually made aiming a worthwhile thing to do.

          • @[email protected]
            link
            fedilink
            English
            1
            edit-2
            11 months ago

            I played NV for several hundreds of hours. I can’t remember a single popup that said “please don’t use VATS”. But that’s beside the point anyway. It’s the same implementation as in 3 and it was just right for me.

      • @Chobbes
        link
        English
        111 months ago

        I feel like the aimed shots in the classic Fallouts were just a way to incorporate the trade-offs of taking more time to line up better shots into a turn-based system, so in some sense VATS is kind of a new thing from 3… But it is definitely a call back to the old systems, which is kind of cool.

        I definitely do not like how awful the gun play is in Fallout 3, though, and VATS is pretty much required as a result, which isn’t great. That said, I really do like VATS as an idea, and it’s kind of an awesome little accessibility feature too. It’d be neat if more games had something like it. Not everybody has the reflexes or aiming skills to get through certain games.

      • @[email protected]
        link
        fedilink
        English
        111 months ago

        Underused Tell that to Horrigan, after all the groin shots (and punches) I’ve given him across my playthroughs.