• @echo64
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    1411 months ago

    I really don’t want to come to the defence of Konami of all things, but usually these things aren’t left at dumb resolutions for no reason, and there are issues that require extra time/money to be spent (which they didn’t)

    So yeah probably anyone can increase the resolution, it’s probably in a text file. that’s the easiest bit.

    • @Zoboomafoo
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      1511 months ago

      Dark Souls 2 framerate for example

      It was locked at 30 for all of development, then they edited the text file for the PC release.

      With the fps at 60, some enemies moved twice as fast, and weapons degraded twice as fast

      • @[email protected]
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        311 months ago

        Man that is such a collosal fuck up. It’s been known for like 30 years that game logic needs to be decoupled from rendering. What the fuck were they thinking.

    • @[email protected]
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      -411 months ago

      usually these things aren’t left at dumb resolutions for no reason

      They usually are. You have too much faith in Konami.
      If some random guy without access to the source code can fix it in a few hours, then a multi million company has absolutely no excuses.

      • @echo64
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        611 months ago

        please read the rest of what I said too…

        • ThunderingJerboa
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          211 months ago

          I mean the simple answer is its just a port of port from 2012, most likely the xbox port. That would explain why it is stuck at 720p which on the xbox would then be upscaled to 1080p.