@[email protected]M to [email protected]English • 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square56fedilinkarrow-up1204arrow-down17
arrow-up1197arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 1 year agomessage-square56fedilink
minus-square@CryptidBestiarylinkEnglish2•1 year agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
minus-square@AceticonlinkEnglish2•1 year agoBy that logic racing games should include days and days of travelling and preparation between each race, plants in survival games should take at least 2 months of real time to grow and management games should require you to fill tax forms.
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Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
By that logic racing games should include days and days of travelling and preparation between each race, plants in survival games should take at least 2 months of real time to grow and management games should require you to fill tax forms.