@[email protected]M to [email protected]English • 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square56fedilinkarrow-up1204arrow-down17
arrow-up1197arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 1 year agomessage-square56fedilink
minus-square@[email protected]linkfedilinkEnglish6•1 year agoI would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son. Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
minus-square@[email protected]linkfedilinkEnglish3•1 year agoI had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
minus-square@TryingToEscapeTarkovlinkEnglish1•1 year agoYou would think that was the worst way to open the door. But then you remember the red button on the very thin pole that opens doors.
I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.
Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
You would think that was the worst way to open the door. But then you remember the red button on the very thin pole that opens doors.