@[email protected]M to [email protected]English • 1 year agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square56fedilinkarrow-up1204arrow-down17
arrow-up1197arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 1 year agomessage-square56fedilink
minus-square@CryptidBestiarylinkEnglish2•1 year agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.