@[email protected]M to [email protected]English • 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square56fedilinkarrow-up1204arrow-down17
arrow-up1197arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.com@[email protected]M to [email protected]English • 11 months agomessage-square56fedilink
minus-square@CryptidBestiarylinkEnglish2•11 months agoJust because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.