I believe it does its job well, implementing a vision for Half-Life in a modern engine, with pretty well-made assets and fun game play.
I believe it does its job well, implementing a vision for Half-Life in a modern engine, with pretty well-made assets and fun game play.
It does what it says on a tin: A remake that harnesses the Source engine to its limit. Fundamentally, though, Half-Life is a product of the goldsrc engine. If you want the authentic experience, you gotta do it on goldsrc.
Imo the execution of BM has issues. The HECU feels different, the shotgun sounds are recorded in an indoor shooting range that echoes a lot and is jarring to hear when you’re outdoors.
But most damning are the scripted animations that has zero weight. Large things have weight. They have momentum, inertia. They don’t go 50 to 0 at a snap of a finger, which happens in all scripted sequences in this game e.g. the tentacle encounter in Blast Pit and the agrunt tackle in Surface Tension. These took me away from my immersion the most.
…and now, let the downvotes against the contrarian commence.