I replayed this on my original Xbox a few years ago, and damn have those graphics aged gracefully imo. Really surprised me for how old it is. This was always my favorite Doom.
I love how in the new games, you’re the nightmare for the demons. But I much preferred having to fight thru the nightmare in the survival horror aspect of Doom 3. It was way more thrilling and intense than the new ones, where the entire premise now is just “slaughter.”
From a science fiction writing standpoint, I thought it was way better than the new Dooms as well. I did not find myself invested in the reboot’s story or characters. It felt like storyline was the last priority and it’s more an arcade shooter than a story-driven game. Doom 3 cultivated such a killer atmosphere and story that I found way more enthralling, even nowadays with its dated graphics.
As someone who grew up with the original Dooms, someone saying 3 is their favourite is weird.
At the time, it was laughed at for the fact you couldn’t use the flashlight at the same time as a weapon. It went a little overboard with bump mapping, which was a new thing for real time rendering.
I do like D3, and have very fond memories of it, but 3 was the game that slowed down the pace and distanced itself from the occult. The new games tried to return to the carnage but kind of went too far to the point of parody.
I understand how Doom 3 was divergent from the others. That’s why it stands out to me and is my favorite. I played the others and love them in their own respect. The flashlight thing is dumb, but certainly not game-breaking.
I will say it’s likely also a generational influence, as I grew up with a Sega Genesis and N64 as my early childhood introduction to gaming. You’re probably at least a gaming generation or two older than me.
I do love the original Dooms and Quakes, but that archaic fixed point shooting much more greatly affects enjoyability to me than the flashlight in Doom 3. Like, it’s not difficult, it’s just so basic and restrictive. I grew up with Goldeneye as my 1st first-person shooter, which was just starting to figure out FPS console controls with the C buttons. Not being able to adjust the aiming on the Y-axis just makes the gameplay inherently more stale to me.
It’s all subjective opinions and personal taste, and I think that generational gaps play a huge factor. I always think it’s dumb how people get up in arms about the original Fallouts vs 3 & NV too. They’re different styles, and it’s okay to like different things.
I replayed this on my original Xbox a few years ago, and damn have those graphics aged gracefully imo. Really surprised me for how old it is. This was always my favorite Doom.
I love how in the new games, you’re the nightmare for the demons. But I much preferred having to fight thru the nightmare in the survival horror aspect of Doom 3. It was way more thrilling and intense than the new ones, where the entire premise now is just “slaughter.”
From a science fiction writing standpoint, I thought it was way better than the new Dooms as well. I did not find myself invested in the reboot’s story or characters. It felt like storyline was the last priority and it’s more an arcade shooter than a story-driven game. Doom 3 cultivated such a killer atmosphere and story that I found way more enthralling, even nowadays with its dated graphics.
As someone who grew up with the original Dooms, someone saying 3 is their favourite is weird.
At the time, it was laughed at for the fact you couldn’t use the flashlight at the same time as a weapon. It went a little overboard with bump mapping, which was a new thing for real time rendering.
I do like D3, and have very fond memories of it, but 3 was the game that slowed down the pace and distanced itself from the occult. The new games tried to return to the carnage but kind of went too far to the point of parody.
I understand how Doom 3 was divergent from the others. That’s why it stands out to me and is my favorite. I played the others and love them in their own respect. The flashlight thing is dumb, but certainly not game-breaking.
I will say it’s likely also a generational influence, as I grew up with a Sega Genesis and N64 as my early childhood introduction to gaming. You’re probably at least a gaming generation or two older than me.
I do love the original Dooms and Quakes, but that archaic fixed point shooting much more greatly affects enjoyability to me than the flashlight in Doom 3. Like, it’s not difficult, it’s just so basic and restrictive. I grew up with Goldeneye as my 1st first-person shooter, which was just starting to figure out FPS console controls with the C buttons. Not being able to adjust the aiming on the Y-axis just makes the gameplay inherently more stale to me.
It’s all subjective opinions and personal taste, and I think that generational gaps play a huge factor. I always think it’s dumb how people get up in arms about the original Fallouts vs 3 & NV too. They’re different styles, and it’s okay to like different things.