(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
(enough for highest quality at 4K) yes the game seems to have s* optimisation.
RT = Ray tracing PT = Path Tracing FG = Frame Generation
Source : https://www.techpowerup.com/review/alan-wake-2-performance-benchmark/
I have an RTX 4080 with 16GB of VRAM and won’t be able to play it on my Samsung Odyssey G7 at 4K with max settings. That is wild.
DLSS is a thing thou
Aww sad.
In their charts the 4080 does fine even at 4K with raytracing on.
Isn’t it above 16GB?
Maybe I am misunderstanding the numbers.
Not on the 4080. If you click into the article they have charts showing that its performance is better than the 3090 Ti, a card that has 24 GB of VRAM, and that it’s just a reasonable amount worse than the performance of the 4090.
If it’s using 17 GB on the 4090, a card that has 24 GB of VRAM, then that doesn’t mean it would fail to run on a card that has 16 GB of VRAM. It just means that when running on a 16 GB card, it’ll have to be a bit more aggressive at clearing the least useful data out.
Assuming that a game using more VRAM on a card that has more VRAM means it’s unplayable on a card with less VRAM is like assuming that because Google Chrome uses 17 GB of RAM on a PC with 32 GB of RAM means it’s unusable on a PC that only has 16 GB of RAM.