We’ve jumped way ahead in release schedule last week due to Hydroid’s rework, so I’m bringing us back to it. Starters are done, but one frame that was there since the begging was skipped over. It’s time for her fiery entrance!

Release date: 2012-10-25

Abilities:
Passive: Reveling in the heat of combat, Ember gains 5% extra Ability Strength for every enemy burning with an active Heat status effect within a 50 meters radius.
Fireball - Charge and release a fiery projectile that ignites enemies on contact.
Immolation - Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.
Fire Blast - Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.
Inferno - Command a flaming comet to crash down in front of ember, engulfing enemies with a fire that can spread through their ranks.

Acquisition: Blueprint purchasable from the market, components drop from General Sargas Ruk on Tethys, Saturn.

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    41 year ago

    I love Ember, she’s got it all. Energy economy with the augment that makes her #4 generate orbs, high damage reduction with #2, armor strip with #3 and all the fire going on… She’s good all around (well, unless you go for high lvl corpus missions) The resource management is satisfying and the rework was a huge success IMO.

    Her #1 is the only outlier that seems kinda boring and useless, I tried replacing it with nidus’s larva to group enemies together for her #4 but it has such a short pathetic range by default lol, and its even less useful nowadays with all the CC-immune eximus units running around.