For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.

  • @[email protected]
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    61 year ago

    Don’t extensively hardcode strings of dialogue into your game! I’m having to think about localisation for the first time and it is really really arduous to replace those thousands of strings with IDs to call from the localisation database.

    • LouiseOP
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      21 year ago

      Feel this too much! I’m fortunate that most isn’t hard-coded in, but still…