Stranger of Paradise felt like one of those games where everyone’s expectations were so low it could only over deliver for those that chose to play it. On the other hand, I think because of those low expections, people wouldn’t pick it up and it lost a lot of interest.
Personally, even though I never got too in-depth with it, I felt it was a great game. It never took itself too seriously and was unashamed in what it was delivering — great combat, and story that embraced its cheesy moments.
In all honesty, I’d love to see Square Enix take more approaches to the combat in their spin-off games like this.
What more polish do you think it needed? Graphic polish or something else?
Performance, story, level design, and more content.