Street Fighter 6 continues a wild streak of high quality games from Capcom... but does this extend to the PC version? Truth is that Capcom's PC track record ...
Hey dude, never heard of your channel before but I checked it out.
I like your cadence and your script is really well written and concise.
However, It does feel a bit obvious that this review is by someone who doesn’t really play fighting games.
The most important technical part of SF6 is the online play. It’s truly remarkable, and probably much more important to players of the game than the texture issues in World Tour you mentioned. For sure, the graphics options could be a bit better, but since modern fighting games run the actual game calculations tied to the 60fps clock in order to make rollback netcode work, it makes sense to me there isn’t a ton of optimization in the graphics settings.
This is to say, the technical goal of fighting games is less about graphical fidelity than single player games. Its much more important to have the game running smoothly across 1,000 connections than it is for one person to have a slightly better texture. I am sure World Tour mode had to suffer because of this, but I also believe that was the correct choice. Online/tournament play should always be the #1 priority for a Street Fighter game, and they nailed it!
Hope I didn’t rant too much, but I do think it’s significant that the most important technical question about a fighting game in 2023 is not addressed: “How does it play online?”
Hey dude, never heard of your channel before but I checked it out.
I like your cadence and your script is really well written and concise. However, It does feel a bit obvious that this review is by someone who doesn’t really play fighting games.
The most important technical part of SF6 is the online play. It’s truly remarkable, and probably much more important to players of the game than the texture issues in World Tour you mentioned. For sure, the graphics options could be a bit better, but since modern fighting games run the actual game calculations tied to the 60fps clock in order to make rollback netcode work, it makes sense to me there isn’t a ton of optimization in the graphics settings.
This is to say, the technical goal of fighting games is less about graphical fidelity than single player games. Its much more important to have the game running smoothly across 1,000 connections than it is for one person to have a slightly better texture. I am sure World Tour mode had to suffer because of this, but I also believe that was the correct choice. Online/tournament play should always be the #1 priority for a Street Fighter game, and they nailed it!
Hope I didn’t rant too much, but I do think it’s significant that the most important technical question about a fighting game in 2023 is not addressed: “How does it play online?”