I’m currently working on a campaign for the Onyx Path system Exalted, and I wanted to build out a Foundry companion for running the game online.

That said, the Exalted 3e instance isn’t actively supported by the publisher, Onyx Path, and only lightly supported by the community at large.

I’m curious to know if anyone else is working in a system with minimal 3rd party support and what their approaches have been to implementation.

Should I just go with a more generic but better supported mechanics engine and try to jury-rig the game from there? Should I stick with what’s out there? Or is doing Foundry for this kind of project s fool’s errand?

    • @PriorProject
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      21 year ago

      … its a being supported by exactly one guy as a hobby, as I understand it. So, not as feature rich as some of the other systems.

      That’s kind of the way of it with more niche systems. Unless you’re a software engineer willing to invest substantially yourself, you’d compare it against things like https://foundryvtt.com/packages/worldbuilding or https://foundryvtt.com/packages/grpga and I’d generally expect it to compare favorably unless it’s broken/out-of-date.

      But I don’t think there are any shortcuts. If there were a strong storyteller system then maybe you could adapt by running in that, but I don’t see one. And although I don’t know much about Exalted, it doesn’t seem to be super close to any of the “big” systems I know about that are really well-supported in Foundry. I think “not feature rich” is probably to be expected.

      • @UnderpantsWeevilOP
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        11 year ago

        Fair enough. I’ve got near zero experience with the generics, so I wanted to check whether this was the more rational way to go.

        But in this case, I’ll stick with what I’ve got.