• @[email protected]
    link
    fedilink
    4
    edit-2
    1 year ago

    No, not really. I mean if you want to give me them as additional bonuses or whatever, without any real world cost, then no harm no foul. But it’ll be a cold day in hell when I spend real world money on virtual clothing for a character in a video game. Ditto with cars (excluding the game itself).

    • DreamySweet
      link
      fedilink
      01 year ago

      What about for games where clothing and cars are the point of the game?

          • @[email protected]
            link
            fedilink
            11 year ago

            I mean, exactly how it use to function. Release a new game. If there is really enough content to warrant a paid product, just put that into the next title. Instead what we are getting is developers excluding content from the base game to release it a year later for a quick buck.

            • DreamySweet
              link
              fedilink
              11 year ago

              What is the difference, other than the pricing, between content being excluded from the base game and sold a year later as an expansion and content being excluded from the base game to be sold as a different game a year later? Why is one okay and not the other? Why is the one that is cheaper for consumers the bad one?