Flying Squid to [email protected]English • 1 year agoSpace is 2D, right?imagemessage-square56arrow-up1479arrow-down115
arrow-up1464arrow-down1imageSpace is 2D, right?Flying Squid to [email protected]English • 1 year agomessage-square56
minus-square@[email protected]linkfedilinkEnglish3•1 year agoKSP taught me what orbits are and Star Trek taught me that they are just not that important
minus-squareRob BoslinkfedilinkEnglish3•1 year agoIn fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
minus-square@marcoslinkEnglish1•1 year agoIf KSP had an antimatter based engine, you’d get the same conclusion there too.
KSP taught me what orbits are and Star Trek taught me that they are just not that important
In fairness if you have basically unlimited thrust, maintaining a forced orbital position would be pretty cheap, you could hover as close as you want.
If KSP had an antimatter based engine, you’d get the same conclusion there too.