Revenant is, of course, a fantastic choice and Protea/Styanax can shield-gate to varying degrees of effectiveness, but Citrine’s kit doesn’t lend itself to endurance and Kullervo lacks a shield gate entirely. I wouldn’t recommend either for endurance runs.
Citrine can handle it quite well since she can double dip into a 90% DR, crowd control, and generate orbs.
I would appreciate if Kullervo had some form of shield gating on Overguard or have it be affected by mods, but even without that, he can generate up to 5000 Overguard with a single button press, which also heals him. If you mod him as your standard HP+Armor tank, the extra layer of protection coming from Overguard is quite sufficient.
It’s just that people got used to be outright invulnerable thanks to shield gating, invisibility, and Mesmer Shield that other options don’t seem viable at all because they carry risks with them, even though the said risks can be well mitigated.
Citrine can handle it quite well since she can double dip into a 90% DR, crowd control, and generate orbs.
Entirely untrue, because this is endurance. Any amount of defense that is not invulnerability is death. Also, she has some of the worst DR considering it will decay if you ever stop killing (and the difference between 80% and 90% is taking twice the damage). Nezha would be a better option, but even on a full-umbral tank build with adaptation he starts to fall flat past 1000+.
but even without that, he can generate up to 5000 Overguard with a single button press, which also heals him. If you mod him as your standard HP+Armor tank, the extra layer of protection coming from Overguard is quite sufficient.
Overguard does not have any damage reduction. Even shields get at minimum 25% and potentially Adaptation. A full umbral + adaptation on Kullervo is something like 120k effective HP, and Overguard makes it 125k. You can see how that is completely useless, and really you’re just making use of a full umbral + adaptation build. (I would also point out that this 120k EHP doesn’t last long at all before we even get into endurance, even mere lvl 200 heavy gunners can chew through it in a short amount of time despite Adaptation)
Furthermore, this is Steel Path endurance we’re talking about. Any shot is a shot that kills, and any defense that is not invulnerability is death. OP did not specify what level they were going to, so there’s 0 reason to assume anything less than level cap, especially because you can easily hit level cap in Duviri in a very short timeframe. There’s no reason to talk about HP tanking, it’s just not effective in endurance.
It’s just that people got used to be outright invulnerable thanks to shield gating, invisibility, and Mesmer Shield that other options don’t seem viable at all because they carry risks with them, even though the said risks can be well mitigated.
No, it’s because you’re not considering what OP is talking about. They specified endurance in the body of their post. EHP tanking is just not effective for that, and there’s no way around that as long as damage scales.
I’m not even someone who uses shield-gating when I can help it. I definitely prefer EHP tanking, because it’s much nicer and more relaxing. However, it would be foolish to believe it can carry you to level cap. It can’t, and not even a tenth of the way there.
EHP tanking carries no risk as long as you know what you’re doing. Part of that knowing is not taking it past a certain level. That’s why there are people who discount Kullervo and Inaros who lack any sort of invulnerability, because they are talking about going into the highest levels. Also, EHP tanking takes up a ridiculous amount of mod space for very little payoff which is another reason people discount it. That’s completely fair, mod space is important.
Argument invalid. I did specify an hour of Steel Path in my reply you’re reacting to. If OP would specify level cap, my reply would be indeed different and more aligned with yours.
Oh for sure, You can definetaly still tank it on most frames though at least at SP 200, requires arcane blessing, adaptation and some form of healing though, umbral mods too if possible. Definetaly not a cheap setup and eats into a lot of your ability to do anything else.
Sounds like a skill issue.
I mean, sure, I could record a video showing how wrong you are but I can see you’re just trying to argue for the argument’s sake without even actually trying the methods I specified out.
The good thing here is that thanks to you I found how to block someone on Lemmy.
“I could prove you wrong but I won’t and will instead shove my fingers into my ears and not listen to you anymore,” is an interesting take. You do you.
Revenant is, of course, a fantastic choice and Protea/Styanax can shield-gate to varying degrees of effectiveness, but Citrine’s kit doesn’t lend itself to endurance and Kullervo lacks a shield gate entirely. I wouldn’t recommend either for endurance runs.
Citrine can handle it quite well since she can double dip into a 90% DR, crowd control, and generate orbs.
I would appreciate if Kullervo had some form of shield gating on Overguard or have it be affected by mods, but even without that, he can generate up to 5000 Overguard with a single button press, which also heals him. If you mod him as your standard HP+Armor tank, the extra layer of protection coming from Overguard is quite sufficient.
It’s just that people got used to be outright invulnerable thanks to shield gating, invisibility, and Mesmer Shield that other options don’t seem viable at all because they carry risks with them, even though the said risks can be well mitigated.
Entirely untrue, because this is endurance. Any amount of defense that is not invulnerability is death. Also, she has some of the worst DR considering it will decay if you ever stop killing (and the difference between 80% and 90% is taking twice the damage). Nezha would be a better option, but even on a full-umbral tank build with adaptation he starts to fall flat past 1000+.
Overguard does not have any damage reduction. Even shields get at minimum 25% and potentially Adaptation. A full umbral + adaptation on Kullervo is something like 120k effective HP, and Overguard makes it 125k. You can see how that is completely useless, and really you’re just making use of a full umbral + adaptation build. (I would also point out that this 120k EHP doesn’t last long at all before we even get into endurance, even mere lvl 200 heavy gunners can chew through it in a short amount of time despite Adaptation)
Furthermore, this is Steel Path endurance we’re talking about. Any shot is a shot that kills, and any defense that is not invulnerability is death. OP did not specify what level they were going to, so there’s 0 reason to assume anything less than level cap, especially because you can easily hit level cap in Duviri in a very short timeframe. There’s no reason to talk about HP tanking, it’s just not effective in endurance.
No, it’s because you’re not considering what OP is talking about. They specified endurance in the body of their post. EHP tanking is just not effective for that, and there’s no way around that as long as damage scales.
I’m not even someone who uses shield-gating when I can help it. I definitely prefer EHP tanking, because it’s much nicer and more relaxing. However, it would be foolish to believe it can carry you to level cap. It can’t, and not even a tenth of the way there.
EHP tanking carries no risk as long as you know what you’re doing. Part of that knowing is not taking it past a certain level. That’s why there are people who discount Kullervo and Inaros who lack any sort of invulnerability, because they are talking about going into the highest levels. Also, EHP tanking takes up a ridiculous amount of mod space for very little payoff which is another reason people discount it. That’s completely fair, mod space is important.
Argument invalid. I did specify an hour of Steel Path in my reply you’re reacting to. If OP would specify level cap, my reply would be indeed different and more aligned with yours.
Argument invalid, 30+ minutes into Steel Path on higher level missions are enough to make EHP tanking dicey.
EHP tanking tends to work pretty well up to level 500 which is at least 2 hours even on that Lua node that starts at level 200.
You’re not wrong, but that does require specific setups. You definitely can’t do that on any old frame regardless of abilities.
Oh for sure, You can definetaly still tank it on most frames though at least at SP 200, requires arcane blessing, adaptation and some form of healing though, umbral mods too if possible. Definetaly not a cheap setup and eats into a lot of your ability to do anything else.
Sounds like a skill issue. I mean, sure, I could record a video showing how wrong you are but I can see you’re just trying to argue for the argument’s sake without even actually trying the methods I specified out. The good thing here is that thanks to you I found how to block someone on Lemmy.
“I could prove you wrong but I won’t and will instead shove my fingers into my ears and not listen to you anymore,” is an interesting take. You do you.