I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.
The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it’s just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.
The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P
The wyrm fight has got to be one of the best boss fights they’ve made, especially in steel path. I only wish I didn’t have to do them so many times repeatedly for those damn pathos clamps.
With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven’t had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.
TL;DR Duviri is a pretty good and fun update all things considered. I’m enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.
I enjoy it a lot, despite the bugs. My biggest issues are with the Circuit, and my biggest hope is for DE to fix the Circuit so that your rewards are retained even on a loss (so you can actually push boundaries rather than run away at the first sign of trouble) and that we get more decrees that allow HP tanking to be more effective as the circuit progresses/allow it to be viable as the rounds progress.