I want a ship that’s harder to hit as I’m trying to get away. The starter ship has an okay back profile, but there’s not enough inventory.

Some shuttles inevitably spawn as tubes, and some have the inventory I need, but as soon as they turn just a little bit they’re pretty open. Sometimes I get hit by the AIs warning shot. They’re also not generally that fast.

What I really need is a balance between inventory and getting hit less.

  • @[email protected]
    link
    fedilink
    311 months ago

    Beef up your shields and invest in a phase beam. The beam fills up your ships shields and can come in handy when you are trying to escape. Or you can say fuck it and take them out with your new defense.

    • @model_tar_gz
      link
      311 months ago

      You know the old saying:

      “The best defense is a fully SX-class upgraded Infra-knife in adjacent supercharger slots”.

      • R0cket_M00se
        link
        English
        210 months ago

        You know it’s reached peak performance when the audio starts fucking up due to the overlapping firing sequence.

        In fact the cooldowns are so high that the game stops the firing sequence before I’ve even reached 40% heat capacity.