@Goronmon to GamesEnglish • edit-21 year agoCD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Enginewww.rockpapershotgun.comexternal-linkmessage-square16arrow-up180arrow-down112file-textcross-posted to: [email protected][email protected]
arrow-up168arrow-down1external-linkCD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Enginewww.rockpapershotgun.com@Goronmon to GamesEnglish • edit-21 year agomessage-square16file-textcross-posted to: [email protected][email protected]
minus-squareR0cket_M00selinkEnglish2•1 year agoIt’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels. Or just if daddy EA decides everyone needs to use Frostbite.
It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.
Or just if daddy EA decides everyone needs to use Frostbite.