Move fast and break things.
Merge vulnerabilities.
Double the work.
Merge code without tests.
Anything, but don’t let code become stale.
Move fast and break things.
Merge vulnerabilities.
Double the work.
Merge code without tests.
Anything, but don’t let code become stale.
Let the users do the testing
Oh hey a fellow game dev, how long you been in the industry?
They’re a Windows dev, clearly.