I’ve been working on my 3D platformer, but when people play test it they find the actual platforming part hard to control. I am using the thirdpersoncontroller from unity assets - is there a guide or a book out there that walks you through fair level design and player mechanics? I don’t even know what I should be targeting

  • @puchaczyk
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    91 year ago

    I’ve never made a game and I don’t know what your game looks like, but I would consider two things:

    -Add a shadow under your character that is always cast straight down so that it helps the player navigate their XY position, even if they are jumping

    -Something that you can notice in Mario games is that the camera follows the player in the XY position, but doesn’t move up and down much when jumping. I think this helps the player see where they are about to land.