Byte beats behave poorly if you leave them running all the time, or load into an area where they’ve been left running. so I think you could make that gimmick work if use a motion detector somewhere that the player will have to pass. Have the gizmo turn on when they’re near, and turn off when they leave. As long as it’s activated during the players session I’d wager it’ll work just fine.
Byte beats behave poorly if you leave them running all the time, or load into an area where they’ve been left running. so I think you could make that gimmick work if use a motion detector somewhere that the player will have to pass. Have the gizmo turn on when they’re near, and turn off when they leave. As long as it’s activated during the players session I’d wager it’ll work just fine.
That’s a great idea, I’ll try that! Thanks traveler