Hannah to ErgoMechKeyboards • 1 year agoHave I taken this too far?imagemessage-square24arrow-up195arrow-down12file-text
arrow-up193arrow-down1imageHave I taken this too far?Hannah to ErgoMechKeyboards • 1 year agomessage-square24file-text
minus-square@arskalink2•1 year agoI see the reasoning for everything else, but no thumb keys makes no sense to me.
minus-squareHannahOPlink1•1 year agoI totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.
I see the reasoning for everything else, but no thumb keys makes no sense to me.
I totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.