@[email protected]M to [email protected]English • 1 year agoAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.comexternal-linkmessage-square7fedilinkarrow-up1117arrow-down15cross-posted to: [email protected]
arrow-up1112arrow-down1external-linkAll of Half-Life's textures were created by a single person, new making-of documentary explainswww.rockpapershotgun.com@[email protected]M to [email protected]English • 1 year agomessage-square7fedilinkcross-posted to: [email protected]
minus-square@ChicoSuavelinkEnglish3•1 year agoHaving all scenery art direction by one person helped keep the look of the world uniform and similar.
Having all scenery art direction by one person helped keep the look of the world uniform and similar.