• @chiliedogg
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    161 year ago

    Unity was the biggest stumble.

    Publishers hate surprise fees, distribution platforms absolutely won’t pay per download, developers (companies) are stretching budgets as it is, and the individual developers are quick to anger and will hold a grudge for eternity.

    They really gutted themselves.

    • I Cast Fist
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      fedilink
      51 year ago

      The stupid idea went forward despite warning from people within the fucking company, no less. All because they wanted to get some of Hoyogames (Genshin and Honkai Impact)'s juicy profits