in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files
Same experience, but don’t newer releases of godot allow you to rename and move files within the editor file manager (automatically updating all the references) to avoid such problems?
that only works for certain file types afaik. I know in 4.1 there was one time I messed with a files location and had to update manually, forget which file type it was though
rename a file is in expert
in godot if you rename certain types of things it tends to break a lot of parts of your game unless you go in and update references to it manually in the tscn files
Godot definitely needs a recompiler.
Same experience, but don’t newer releases of godot allow you to rename and move files within the editor file manager (automatically updating all the references) to avoid such problems?
that only works for certain file types afaik. I know in 4.1 there was one time I messed with a files location and had to update manually, forget which file type it was though
It appears the newly released Godot 4.2 has had some work done i that regard. I have only read the announcement, haven’t tested yet.