Yeah… The only genre they ever claimed it would be is a Bethesda-style open world game. Which it definitely is. People who expected the next NMS or Elite Dangerous were setting themselves up to be disappointed.
It barely even did that right. What makes Bethesda games work is that they’re such an a dense amount of content on a map, but because they partitioned this out through different points in space, it just felt like it was floating around everywhere.
Jemison is at least three separate zones, Neon is cut in half, and this is in an age where we have city-scale games that have absolutely no loading screens during traversal - Cyberpunk and Spider-Man to name a few. That’s like a New Vegas-era problem from a decade ago, where we had to cut Freeside in half. Made sense then, unacceptable now.
Everything is behind a loading screen, usually triggered by fast travel.
Starfield is a Bethesda style open world game like the Transmorphers movies are transformers style movies. It’s in the style yes, but it’s nothing compared to the original.
I’m honestly impressed that Bethesda managed to Asylum-knockoff their own games.
Bethesda never claimed starfield would be a survival game.
Yeah… The only genre they ever claimed it would be is a Bethesda-style open world game. Which it definitely is. People who expected the next NMS or Elite Dangerous were setting themselves up to be disappointed.
It barely even did that right. What makes Bethesda games work is that they’re such an a dense amount of content on a map, but because they partitioned this out through different points in space, it just felt like it was floating around everywhere.
It’s such a joke how disconnected everything is.
Jemison is at least three separate zones, Neon is cut in half, and this is in an age where we have city-scale games that have absolutely no loading screens during traversal - Cyberpunk and Spider-Man to name a few. That’s like a New Vegas-era problem from a decade ago, where we had to cut Freeside in half. Made sense then, unacceptable now.
Everything is behind a loading screen, usually triggered by fast travel.
They hyped it up as being as expansive as NMS. It’s not that we set ourselves up it’s that we bought into the marketing.
Starfield is a Bethesda style open world game like the Transmorphers movies are transformers style movies. It’s in the style yes, but it’s nothing compared to the original.
I’m honestly impressed that Bethesda managed to Asylum-knockoff their own games.