@[email protected] to PC [email protected] • 1 year agokids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.orgexternal-linkmessage-square23fedilinkarrow-up162arrow-down15
arrow-up157arrow-down1external-linkkids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.org@[email protected] to PC [email protected] • 1 year agomessage-square23fedilink
minus-square@[email protected]linkfedilink1•1 year agoIn a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.
In a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.