• @xkforce
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    41 year ago

    Even if they didn’t allow it, that seems more of a GFN issue than the player’s fault. Most players are going to assume that if they can play a game via GFN that they are allowed to play via GFN.

    • @Nibodhika
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      41 year ago

      Yes and no, I don’t know how GFN works, but as a Linux user I’ve heard enough stories of people being banned because they were using Linux because we get the game running in a “non-authorized” way, i.e. using something that’s easier to describe as a windows emulator (even though it isn’t an emulator). And the way to do this is enable the feature on steam for all titles, and click play on the game, so also people assume it’s safe. This does not apply to CoD specifically, because it’s designed not to work with that “emulator” purposefully, so I would assume that if GFN is in any way similar they would also have discouraged from using it.

      • @[email protected]
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        31 year ago

        You must have missed the top comment where it was stated that publishers need to agree to have their games on GFN. Activision not only told Nvidia that it was okay to put their game on GFN, they likely had developers work with Nvidia to iron out any issues in creating the VM that it uses.

        Wine/proton are unauthorized tools - most publishers don’t care, and some even encourage it and help to fix issues (i.e., No Man’s Sky), but it’s still not officially agreed to like GFN.

    • @[email protected]
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      31 year ago

      Correct on all accounts. Just to be more precise, I’m not placing any blame on the players in my prior comments - the blame goes to GFN and Activision since the player expects to be able to play a game that they’ve paid for, on a service that they have paid for.

    • @[email protected]
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      11 year ago

      No, it’s a CoD anti-cheat issue. It shouldn’t matter what platform you play on, you should only get banned if you’re actually cheating.