Gog is doing much better than in 2022. They are making 1.2M dollars in profit. Which is pretty good for such a platform personally. I really like the ideals of GOG, but haven’t really used the platform a whole lot.
If you want a markup of what this actaully means see here
Their apple support has always been pretty mixed at best. I always assumed they’re the kind of gamers who are like “windows is for gaming, gamers use windows, sure you CAN do other things, but why would you?”
You mean support for native Mac games? Or support for cross-platform (e.g. running old Windows games on Mac)?
There are a lot of challenges in those solution spaces, not the least of which is that Apple has its own, pretty mature app store/games store for its own devices. So any native Mac game worth having is gonna start there.
By comparison, for most of the older DOS/Windows games that GoG supports, Steam is their only competitor (and arguably it’s not even a competitor for many older titles). Meanwhile getting those games running on the Mac at all is a challenge, and even more of a challenge now that Apple has moved off x86 entirely.