• @[email protected]
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    6510 months ago

    What the hell? Surely someone at their professional game development studio is capable of writing a patcher? It’s not black magic.

        • @[email protected]
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          1110 months ago

          Depends.

          On the hand hosting and bandwidth cost have come down significantly to the point where the price per gigabyte is in the 0.0 cent region. On the other hand, developers are incredibly expensive, especially when they could do something that results in even more value for the company.

          At the end of the day, downloading the full file is a reliable and all in all cheap way of providing an update, even if it’s annoying and frustrating as hell to download 138GB just because one bit was flipped.

      • @uis
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        310 months ago

        Meh. Ranged download is a thing.

    • @[email protected]
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      3910 months ago

      Well, I know this one girl who’s really good at repacking shit… maybe she could teach some of their devs!

      • Jay
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        2410 months ago

        I’m sure she could teach them to FIT the updates into a much smaller file.

    • @[email protected]
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      710 months ago

      It is extra work for them so they make more money by not having a team implementing a patching system that can handle distributing only the changes. They just don’t care.

    • @regbin_
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      510 months ago

      They probably encrypt the packages so one small change changes the whole file.