• @Starkstruck
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    2310 months ago

    I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.

    The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).

    • @uis
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      410 months ago

      Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.

      What? Are they using some special non-PBR effects?

      • @Starkstruck
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        310 months ago

        Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀

        • @uis
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          310 months ago

          Wouldn’t they do UV unwrapping anyway?

          • @Starkstruck
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            110 months ago

            That’s why I said properly, like they’re not fitting a bunch of things onto one big map, but instead have a bunch of little ones.