That’s a lot of cash money. I’m still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

  • @NocturnalMorning
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    1 year ago

    You already have to pay licensing fees to the console manufacturers for access to their dev kits. I don’t see it being that enticing to pay an additional fee ontop of that.

    • moon_matter
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      81 year ago

      It will likely have to be paid. Someone has to sit there and go through paperwork to verify that you do indeed have a license or in the worst case intervene if the automated way fails. Then they approve access to the plugin.

      It’s like this for every engine. You need to prove you have a license before you get access to the parts touching the console SDK.