That’s a lot of cash money. I’m still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

  • @tabular
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    511 months ago

    Godot engine is licensed under MIT; it doesn’t prevent you from bundling it with proprietary software which could support consoles. That should just be a separate thing so both are happy.

    I value the software freedom of me and my users. It is the console manufacturers who are locking me out because I don’t want to be shacked or take advantage of my users.