That’s a lot of cash money. I’m still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.

  • @[email protected]
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    1 year ago

    That is not really something that can be done on Godot’s part. The best bet right now is to support open platforms like the Steam Deck over walled gardens like Nintendo Switch and show that there is consumer interest.

    • @[email protected]
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      11 year ago

      Yeah but then how do you attract game developers to your engine?

      It becomes a chicken and egg problem: consoles won’t support the engine unless there’s a demand for the games, developers won’t make the games unless there is support for consoles.

      • @tabular
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        21 year ago

        Baby steps. One dev here, one user there.

          • Kolo
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            11 year ago

            @FaeDrifter @tabular then you just use unreal. What kind of question is that?
            Why people expect over the top quality and incompatible features from an indie engine? You can’t have paygated console support in a free open source project. How is it even supposed to work? If you want something in a public project just go and do it. It’s free!

            I can ask similar question: why should I even play indie games if I can just run AAA from Sony or whatever? Why can’t I just have a good game?

          • @tabular
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            11 year ago

            Good for what? I’d argue software freedom aught to be your priority.

            • @[email protected]
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              11 year ago

              So why even bother with a game engine? Write your rending from scratch and it’s as free as you want.