• the_qdeleted by creator
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    2 years ago

    deleted by creator

    • PotjiePig
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      2 years ago

      It’s much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.

      • the_qdeleted by creator
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        • jmcs@discuss.tchncs.de
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          2 years ago

          Developing for PCs first doesn’t remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.

    • simple@lemm.ee
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      2 years ago

      To be fair GTA V’s PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.

      • TomAwsm
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        2 years ago

        GTA V was first developed for PS3/X360, so that’s not really a fair comparison.