- cross-posted to:
- games
- cross-posted to:
- games
While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.
I judge my overall satisfaction of a game in dollars per hour: how many hours I play it (and enjoy playing it) divided by the cost. Anything around $1/hr is a great game for me, by this metric. Many games far surpass that and are closer to 1 nickel/hr.
If the cost increases proportionally with how much I play it, that satisfaction generally goes down (with a very few subscription exceptions). If a single-player game charges me every hour I play, we’re going to see games designed around this philosophy, like a new-aged quarter muncher.