Experience all-new flexibility in combat customization thanks to several potent system updates. Relics augment your build with special additional effects, combined with a streamlined and revamped rune system. Unlock access to weapons that were previously exclusive to elite specializations for each profession. In future releases, each profession will gain the ability to use even more weapons to introduce entirely new fighting options.
I’m leery of the new relics system; I hope that’s not just a “here, have some grind to slow you down” kind of system. Could be fun and interesting, like Masteries, or it could be clunky and terrible, like Research Notes.
Seems like they’re removing the 6-rune bonus and putting that in relics. You can take whatever stats you need in runes and then have whatever strong passive you want without fucking over your stats.
For someone that made the insanely overpriced legendary runes just so that I wouldn’t be forced to slow down and grind “if/when anet decides to make rune of the firebrand for alacrity but tie it to end of Dragons map currency” I’m pretty pissed. Anet had clearly stated that a character in full legendary gear will be geared up forever, then pushed that back in EoD with jade modules and cores. At least the modules only matter for open world, and vitality only matters on some builds in instanced content, I said to myself. Now I’m going to need to grind something for sixty builds.
Lots of interesting stuff in there:
I’m leery of the new relics system; I hope that’s not just a “here, have some grind to slow you down” kind of system. Could be fun and interesting, like Masteries, or it could be clunky and terrible, like Research Notes.
Seems like they’re removing the 6-rune bonus and putting that in relics. You can take whatever stats you need in runes and then have whatever strong passive you want without fucking over your stats.
oh interesting! That could be pretty solid
For someone that made the insanely overpriced legendary runes just so that I wouldn’t be forced to slow down and grind “if/when anet decides to make rune of the firebrand for alacrity but tie it to end of Dragons map currency” I’m pretty pissed. Anet had clearly stated that a character in full legendary gear will be geared up forever, then pushed that back in EoD with jade modules and cores. At least the modules only matter for open world, and vitality only matters on some builds in instanced content, I said to myself. Now I’m going to need to grind something for sixty builds.