• @[email protected]
      link
      fedilink
      English
      51 year ago

      Yeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.

      • lorez
        link
        fedilink
        English
        21 year ago

        Make the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.