@inclementimmigrant to PCGaming • 1 year agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square35arrow-up174arrow-down111cross-posted to: [email protected]
arrow-up163arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.com@inclementimmigrant to PCGaming • 1 year agomessage-square35cross-posted to: [email protected]
minus-square@[email protected]linkfedilink7•1 year agoStarfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
minus-square@Potatos_are_not_friendslink4•1 year agoThere’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.
Starfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
There’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.