@inclementimmigrant to PCGaming • 9 months agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square36arrow-up174arrow-down111cross-posted to: [email protected]
arrow-up163arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.com@inclementimmigrant to PCGaming • 9 months agomessage-square36cross-posted to: [email protected]
minus-square@[email protected]linkfedilink7•9 months agoStarfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
minus-square@Potatos_are_not_friendslink4•9 months agoThere’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.
Starfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.
There’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.