• @[email protected]
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    fedilink
    71 year ago

    Starfield is what happens when you make “no design doc” policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.

    • @Potatos_are_not_friends
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      41 year ago

      There’s interviews where they shared their ambitious goals. But it wasn’t fun. And Todd Howard chose to chop/neuter features for the sake of shipping.