The thing is that this industry(AAA) runs on poor impuls control and maybe on younger people wo don’t know it any other way.
Why should they(AAA) change? They make profit so there is no incentive.
And If no one would buy that shit on release they would blame the market (“there just isn’t enought people wanting singleplayer expiriences”). Like a child who blames the dog for the fartsmell.
In my opinion it is best to just ignore them(AAA). There are enought devs(AA, A, indie) who deserve my money and, what is more important, NEED the money.
And with those i am more inclined to listen why it couldn’t be the game they promised. NMS for example with their flooded office.
Fair enough, but as far as NMS goes they way over promised what was coming out on release day. They have since really done a good job of cleaning it all up and making a good game, but all they had to do was set realistic expectations rather than the PR nightmare they stirred up.
Like devs are disconnected from the promises they make and gaming in general.
I think they know exactly what they are doing.
The thing is that this industry(AAA) runs on poor impuls control and maybe on younger people wo don’t know it any other way.
Why should they(AAA) change? They make profit so there is no incentive.
And If no one would buy that shit on release they would blame the market (“there just isn’t enought people wanting singleplayer expiriences”). Like a child who blames the dog for the fartsmell.
In my opinion it is best to just ignore them(AAA). There are enought devs(AA, A, indie) who deserve my money and, what is more important, NEED the money.
And with those i am more inclined to listen why it couldn’t be the game they promised. NMS for example with their flooded office.
Fair enough, but as far as NMS goes they way over promised what was coming out on release day. They have since really done a good job of cleaning it all up and making a good game, but all they had to do was set realistic expectations rather than the PR nightmare they stirred up.