• @[email protected]
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    111 year ago

    It’s tough to make games, so I cut the Devs a lot of slack. Starfield was definitely too ambitious for the engine they built it on but it’s probably the best it could possibly be… With that engine.

    • Pantsofmagic
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      31 year ago

      I’m sure that’s a factor in exploration but the engine doesn’t prevent them from adding a more interesting story, lore, and decent voice acting.

    • @[email protected]
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      21 year ago

      I disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.