I’m working on a game right now and I’ve added some post processing and I’m loving how it looks, but I’m realizing I don’t know anything about it. What does your post processing stack look like? How does it fit into your game’s overall art style? Would love some resources on post processing if anyone has them!

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    31 year ago

    I really like white balance to change colour temperature on unity URP, and colour aberration for the edges