• MacOP
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    11 months ago

    Theres people who cant switch out while in the middle of a game and people who use it for their job (a lot of indie devs switched but its still used heavily in the industry). Also games that continually run like genshin impact that have people maintaining them and porting is not feasible since the game is already released

    And then theres people who just dont want to switch

    • Zoolander
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      111 months ago

      I wasn’t referencing people who are stuck with Unity. I was referencing the devs from the posted article that are creating new games with Unity still. I don’t see how someone would “[not] want to switch” when the writing is on the wall. Seems a bit short-sighted to rely on an engine that, not only can, but is willing to make changes on a whim to squeeze more money out of devs.

      • MacOP
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        11 months ago

        Games take a long time to make, most of the games in the article would have been started before unity announced the pricing changes

        Yeah Ive switched off unity but I know people that just dont want to learn something else and wont leave until theyre forced off (especially since unity has made old versions of the engine now untouchable for them for pricing changes so people can just develop on that if they dont want to deal with any future unity stuff). Also know some people that dont care about making any money so pricing changes are irrelevant to them

        • Zoolander
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          111 months ago

          I know how long games take to make. My studio develops games. That “It’s fine” meme game did not take that long to make.

          I also understand the “not wanting to learn something else and won’t leave until they’re forced off” but that’s exactly what I was wondering about when I made my last comment. Why would you want to be forced off of something when you can see that it’s inevitable in the not too far term? It’s going to happen. Why wait until the last possible minute?