@[email protected] to Adventure / Point-and-Click / Narrative [email protected]English • 11 months ago
@[email protected] to Adventure / Point-and-Click / Narrative [email protected]English • 11 months ago
I’ve been playing some of the more recent adventure games and feel like the quality of the puzzles has gone down. It often seems a bit like use multitool on object to solve every puzzle. Equally, I can think many older games where the puzzle was so illogical it broke the gameplay and felt jarring to me.
So what makes a good puzzle? What are you most satisfying puzzles ever? What about your least favourite?
I like how totk brought back actual puzzle dungeons like the classic Zelda games. I also liked the puzzles in the old tomb raider games.