The special efx haven’t gotten more expensive, cameras haven’t risen in price, writers don’t seem to be demanding particular high prices, netflix takes anything that you can pitch without saying the word disney.

So what in the world happened? X-files was an amazing show and watching it you are not only entertained but you care about mulder and scully. The show is genuinely a great time. Why did they stop making them like this?

  • Mario_Dies.wav
    link
    fedilink
    41 year ago

    Things like good an awful are subjective, so yeah. Sometimes I feel like a lot of people insist something is good based on their own connection to the media, but nothing is really objectively good or bad.

    People warned me against playing Final Fantasy 15, the critics trashed it, yet it’s one of my favorite games in the franchise.

    • @sighofannoyanceOP
      link
      -61 year ago

      what’s so great about final fantasy 15?

      why in the world are there 15 games in that series???!??

      • Mario_Dies.wav
        link
        fedilink
        61 year ago

        There are 16 actually, and that’s only including the mainline games.

        Each game is standalone, but shares certain attributes. Think similar to the Legend of Zelda series.

        For me, 15 was just a great escape. I often call it my “bro roadtrip simulator” because it’s a lot of driving around an open world and getting to know the characters.

        The last segment was rushed in development, and it shows, but for me it works because by the time I enter that segment, it’s because I’m ready to be done.

        I’ve played through it 3 times.

        • Granixo
          link
          fedilink
          -11 year ago

          Did you just compare Final Fantasy and Zelda??

          I’m sorry but i just can’t stand the lack of imagination Zelda has gotten after Majora’s Mask (which i absolutley love 🖤)

          • Mario_Dies.wav
            link
            fedilink
            31 year ago

            I didn’t intend it to be a direct comparison. It’s just that both are similar in that the games tend to be standalone experiences rather than sequential. They share certain characters, themes, and archetypes, but you can pick up any game and play it on its own.

            In spite of my username, I actually haven’t played LoZ since Wind Waker, though I did enjoy that one a lot

            • Granixo
              link
              fedilink
              11 year ago

              I get it, sorry if i was a bit rash.

              But what really pisses me off about current Zelda is the incredible amount of missed oportunities it has.

              Like, why can’t we customize Link? (And if we can’t, why don’t they give him an actual dialog?)

              Why can’t we have mainstream titles with playable characters other than Link?

              It’s those kinds of things that prevents me from giving Skyward Sword and everything that came after a proper chance.

              I love ALL Classic Zelda (yes, even Zelda 2 and the CD-i games for all the wrong reasons xD)

              Not only the gameplay was fun, but you could see the developers really gave their best considering the limitations of their time.

              Windwaker and Twilight Princess are… odd special cases.

              The 2000s was a experimental era, and let’s be honest, Nintendo shot themselves in the leg by limiting the Gamecube to 1.4GB size discs.

              But once the Wii arrived there really was no reason to keep on the same “silent yet uncustomizable” main character trope.

              I like videogames when they are fun, yes.

              But showing a good, creative design is also a big part of the inmersion for me.

              And that seems to be the last thing on the list for Modern Zelda.

              People will say that Breath of the Wild had beautiful graphics and was wonderful design.

              And to a point, they’re right.

              But when i see Windwaker, Skyward Sword and Breath of the Wild side to side i can’t avoid to think that they feel a bit… same-y.

              I’m not saying i want a realistic Zelda, but again, i would either a customizable, path branching Zelda game, OR a Zelda game where Link has something other than button inputs on the script.