I’m enjoying the new council system immensely! Adds alot more worth to the leaders of my empire and I feel like it really embellishes the story making aspect. Though it’s no longer really viable to spam a bunch of scientists at the beginning of the game, but I feel like going one or two leaders over the cap isn’t too bad of a resource penalty in the long run. Thoughts?

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    41 year ago

    I like how if you are playing as a machine intelligence the council members are reflavored as immortal “cores” and one of the council agendas lets you “edit out” the “bugs” (remove negative traits)