Prisoner’s dilemma is a problem commonly featured in game theory. Each player is given an option to be either nice or nasty. Each combination of player plays multiple number of rounds. When tested against different strategies, it is found that the best performing strategies are :

  • nice first ( they don’t start the provoking),
  • retaliatory (when opponent is nasty they also resond nasty),
  • forgiving (they don’t hold grudges),
  • clear (their strategies are clear for opponent to interpret) and
  • generous (when the opponent has been nasty, they do not retaliate 10℅ of the time )
  • Sentrovasi
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    1311 months ago

    I saw this and immediately thought about Nicky Case’s game on The Evolution of Trust. I was really glad to see it was referenced in the video as the main inspiration for it!

    (https://ncase.me/trust) - Link because I think everyone should try it for themselves as well.